Scene.removeFromDisplay

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scene.removeFromDisplay(target id)
Removes the specified object from the display list and frees any resources used. Geometry remains loaded for reuse, see scene.freeGeometry to unload.

Be warned that in the future id's may be recycled.

note: removeFromDisplay should return nil, so correct usage would be: self.id = loon.scene.removeFromDisplay(self.id) --currently not implemented.